Event
How are we learning through XR?
Location
Date
We will spend the day hearing cases and exchanging best practice on how we can create the best learning experiences in VR, Augmented Reality or Mixed Reality – the world of XR.
Your will hear researchers, companies and meet students interested in this space.
The goal is to bring you closer to new technologies and findings delivered by top researchers and companies on how we create the best learning practices and experiences.
How can we collaborate in creating new products and services addressed to a variety of situations and audiences? How can we inspire the young generation to use these emerging technologies – and can we learn from them?
The XR industry is developing rapidly, and XR will change the way we buy things, learn things and interact. The technologies are broadly and efficiently transforming societies, e.g., within life and health sciences, industry and manufacturing, education and learning by allowing innovative and extended experiences, skills development, support for collaboration at a distance, and visualization of planned operations.
Who should attend?
This event is for practitioners, researchers, students, as well as training specialists interested in learning, how VR/AR/XR can improve their training processes and learning environments. It is free to participate, but you need to sign up no later than November 2, 2022
There is a no show fee of 200 DKK
Tentative Program
09:30-10:00 Registration
10:00-10:05 Welcome by Jan Neiiendam, Director of Vision Denmark
10:05-10:15 Welcome and introduction by Professor Serge Belongie, CEO of the Pioneer Centre for AI
10:15-10:45 Moving in Virtual Reality
Joanna Bergström, Associate Professor at the Department of Computer Science, University of Copenhagen.
Her research is in Human–Computer Interaction and Virtual Reality.
In this talk, I present how virtual reality can change how people move. I will show techniques that allow to guide people’s hand movements in grasping virtual objects, walk in large virtual environments from small physical rooms, and experience moving multiple bodies or bodies different from their own. I will also give examples of applications for such techniques.
10:45-11:15 Talk by Varun Perumal, University of Toronto, Intersection of hardware, software, and interaction design
11:15-12:00 Discussion – TBA
12:00-13:00 Lunch, networking and possibility of visiting showcases
13:00-13:30 Mechanisms of learning and behaviour change in immersive learning environments
Cases by Guido Makransky , Professor KU- Learning Lab, University of Copenhagen
13:30-14:00 VR/AR and sonic interactions, Stefania Serafin, Aalborg University
14:00-14:30 TBA
14:30-15:00 Break – Coffee and cake
15:00-15:20 Business Cases – TBA
15:20-15:40 Business Case, Vitasim
15:40-16:00 Business case, Cadpeople by Claus Riekehr Møller, Ceo
16:00-17:00 Networking/Reception – showcasing
About the VR and the XR industry
Throughout recent years, research, increased interest, and development have driven growth in XR training opportunities across medical, public safety, manufacturing, and other sectors. These new technologies are helping companies to reduce training time and costs and provide employees with a more sustainable, engaging and practical learning experience.
For example, XR training technologies quickly enable employees to acquire the skills and confidence to work with heavy machinery safely while learning in a danger-free environment. Moreover, XR has made it possible to create virtual training scenarios that would not be easily accessible or cost-effective in the physical world.
We are looking forward to seeing you at an inspiring day of interesting presentations and network.
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Organizers
Københavns Universitet, The Pioneer Centre for Artificial Intelligence, Vision Denmark and The Ministry of Higher Education and Science
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